Hunt : Pleasure : Panic

  • A. Death : Disease : Germs
  • B. Game : Match : Win
  • C. Theft : Gain : Loss
  • D. Rain : Cloud : Flood

Explanation

A hunt may be undertaken for pleasure and can produce panic or fear. Theft may be undertaken for gain and produces loss for the victim, so c follows the same motive-and-result pattern.

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